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ROFI
$ROFI is emitted regularly at the rate of 10 $ROFI per block and allocated to all heroes according to their star ratings and activities.
1 day, the system generates a fixed amount of 288.000 $ROFI.
Daily Quest activity is allocated 40% of the $ROFI total supply and PvP activity is allocated 60%.
Star Rating Pools
Reward (with regard to activity)
1* Pool
4%
2* Pool
6%
3* Pool
12%
4* Pool
18%
5* Pool
25%
6* Pool
35%
Therefore:
1: Total $ROFI divided by Daily Quest activity is: 288.000 * 40%
2: Total $ROFI divided by PvP activity is: 288.000 * 60%
Example:
In only PVP mode, the reward pool of all 6-star PVP Hero in only 1 day = 288.000 * 60% * 35% = 60.480 $ROFI (60% is PVP allocation of total supply, 35% is the Reward of Star Rating 6* Pools)
Each Hero can only receive the maximum daily amount of $ROFI is 0,5% from Star Rating Pool Reward.
Example:
In only Daily Quest Star Rating 6 Pool in only 1 day = 288.000 * 40% * 35% = 40.320 $ROFI
One Hero 6 will receive maximum amount of $ROFI in only 1 day: 40.320 * 0.5% = 201.6 $ROFI
There is no predetermined total token supply for $ROFI, but the circulating supply is strictly managed by token burns. Every time user uses $ROFI in the game (not in the NFT marketplace) such as leveling up items, leveling up characters, etc., the token is divided as follows:
    60% burned
    18% sent to the development team
    02% sent to advisors
    10% used for development and marketing
    10% used for adding liquidity
50% of $ROFI tokens earned by users will be unlocked and available to use immediately. The other 50% will remain locked and require the application of liquidity to $ROFI/BUSD to unlock. More games that use $ROFI as their native tokens will be developed later, increasing use cases of $ROFI.
Last modified 9d ago
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